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	<title>daisyrust.com &#187; animation</title>
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	<link>http://www.daisyrust.com</link>
	<description>digital art - quartz composer - performance - exhibition</description>
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		<title>Quartz Composer &#8211; Movie Time-line Thumbnail Viewer</title>
		<link>http://www.daisyrust.com/2007/02/12/quartz-composer-movie-thumbnail-viewer/</link>
		<comments>http://www.daisyrust.com/2007/02/12/quartz-composer-movie-thumbnail-viewer/#comments</comments>
		<pubDate>Mon, 12 Feb 2007 22:38:03 +0000</pubDate>
		<dc:creator>ian grant</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[moving image]]></category>
		<category><![CDATA[quartz composer]]></category>

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		<description><![CDATA[<p style="text-align: left"><img align="left" onclick="window.open('http://www.daisyrust.com/wp-content/uploads/2007/02/movie_thumbnail_viewer-1.png','popup','width=1173,height=828,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false" src="http://www.daisyrust.com/wp-content/uploads/2007/02/movie_thumbnail_viewer-tm.png" height="100" width="141"  alt="Movie Thumbnail Viewer" /></p>

Here's a tool I have made to create an instant contact sheet of thumbnails from a movie. I use it to analyze animations that I have digitised from my own video collection and produce illustrations for my lectures.
]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a tool I have made that I use to create an instant sheet of thumbnails from a movie. I use it to analyze animations that I have digitised from my own video collection.</p>
<p><strong>Download Link:</strong> <a href="http://www.daisyrust.com/quartzcomposer/movie_thumbnail_viewer_001.qtz.zip">movie_thumbnail_viewer_001.qtz.zip</a></p>
<p>It works in principle but there are a number of issues I&#8217;ll go into in a moment. It is an early version of an idea that could produce instant time-lines, retrospective after-the-fact storyboards, onion skinning and other video frame manipulations. I use it to visualize the flow and movement of time-based imagery and to produce illustrations for lectures. It is the kind of process that makes Quartz Composer a pleasure to use. To produce such a layout in Photoshop would take a good deal of preparation and layout work. I love the grid layout and the visual effects produced by this patch &#8211; as images in their own right.</p>
<p><strong>Basic Operation<br />
</strong><br />
You set the path to a quicktime movie.<br />
Make some basic choices about number of frames per row, number of rows (you need to enable / disable each row as needed)<br />
Set the time interval / frame shift to jump on each row.</p>
<p><img src="http://www.daisyrust.com/wp-content/uploads/2007/02/movie_boop_520.png" height="319" width="520" border="1" hspace="4" vspace="4" alt="Movie Boop" /></p>
<p><strong>Image (above):</strong> Frames demonstrating early pioneering rotoscoping from Dave Fleischer&#8217;s &#8220;Snow White&#8221; (1933) with Betty Boop and Cab Calloway (full copyright acknowledged).</p>
<p><img src="http://www.daisyrust.com/wp-content/uploads/2007/02/movie_thumbnail_viewer_520.png" height="367" width="520" border="1" hspace="4" vspace="4" alt="Movie Thumbnail Viewer" /></p>
<p><strong>Image (above):</strong> Sequences from Bill Plympton&#8217;s &#8220;Your Face&#8221; (1987) (full copyright acknowledged)</p>
<p><strong>Some Issues</p>
<p></strong>Here are some of the important issues that need to be improved:</p>
<ul>
<li>Performance.</li>
</ul>
<p>The patch runs slowly. I am sure you could do a similar thing programmatically with QTKit that would be much faster in the generation of the rows / thumbnails. I may even have a bug / design flaw where each row gets iterated more than once.</p>
<ul>
<li> Manual Tweaking</li>
</ul>
<p>It is always a design goal for me to have no manual tweaking necessary, for a composition to do it&#8217;s work with the minimum amount of set-up. This patch needs more work in this regard.</p>
<ul>
<li> QC Bug &#8211; Some codecs produce unexpected results [bug submitted]</li>
</ul>
<p>It seems some codecs (I forget which from my tests &#8211; I mentioned it on the qc-dev list) produce unexpected results. i.e. only two different thumbnails are generated and they then alternate across the sequence.  Some sizing / aspect ratio issues of the thumbnails when the viewer is resized</p>
<p>I have fixed this issue on other similar patches I have made &#8211; but have yet to implement the fix here. This patch would benefit a rigorous going over. I&#8217;d love to hear from anyone who finds it useful.</p>
<p><strong>Additional Details</strong></p>
<p><img src="http://www.daisyrust.com/wp-content/uploads/2007/02/Info_Display_520.png" height="283" width="520" border="1" hspace="4" vspace="4" alt="Info Display" /></p>
<p><img src="http://www.daisyrust.com/wp-content/uploads/2007/02/Useful_Info_Patch-1.png" height="146" width="251" border="1" hspace="4" vspace="4" alt="Useful Info Patch" /></p>
<p><strong>Images (above):</strong> the optional &#8216;info&#8217; panel and math patch. This part of the composition is interesting and the maths contained there-in could for the basis for a future improved implementation.</p>
<p><img src="http://www.daisyrust.com/wp-content/uploads/2007/02/main_patch-1.png" height="502" width="133" border="1" hspace="4" vspace="4" alt="Main Patch" /></p>
<p><strong>Image (above): </strong>The basic macro with most of the important published ports</p>
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		<title>writing: &#8220;finding the wooden voice&#8221;</title>
		<link>http://www.daisyrust.com/2001/02/10/writing-finding-the-wooden-voice/</link>
		<comments>http://www.daisyrust.com/2001/02/10/writing-finding-the-wooden-voice/#comments</comments>
		<pubDate>Sat, 10 Feb 2001 23:22:34 +0000</pubDate>
		<dc:creator>ian grant</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[portfolio]]></category>

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		<description><![CDATA[<p style="text-align:left;"><img align="left"src="http://www.daisyrust.com/wp-content/uploads/2006/02/woody.thumbnail.png" alt="woody the puppet finding his voice" /></p>

a published essay (jan 2001) on world puppetry and performer training. research was drawn from research and participation at the henson international puppetry festival,  new york (2000) and a v&#038;a symposium, theatre museum, london (2000).]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img align="middle" width="400" src="http://www.daisyrust.com/wp-content/uploads/2006/02/woody.png" alt="woody the puppet finding his voice" /></p>
<p>i published an essay (jan 2001) on world puppetry and performer training. research was drawn from research and participation at the henson international puppetry festival,  new york (2000) and a symposium at the victoria &#038; albert theatre museum, london (2000).</p>
<p>download and read: <a href="http://www.daisyrust.com/wp-content/uploads/2006/02/Wooden_Voice_UNEDITED.pdf" alt="Article Towards the Wooden Voice (unedited) pdf">towards the wooden voice (unedited) &#8211; download pdf</a><br />
download and read: <a href="http://www.daisyrust.com/wp-content/uploads/2006/02/Wooden_Voice_EDITED.pdf" alt="Article Towards the Wooden Voice (edited) pdf">towards the wooden voice (edited) &#8211; download pdf</a></p>
<blockquote><p>
&#8220;It is logical to assert that voice is a primary tool for the puppeteer when bestowing the impression of life on dead things&#8221;</p>
<p>&#8220;Giving voice to objects, along with movement, is a principle tool of the animator when intimating the â€˜presenceâ€™ of a soul.&#8221;</p>
<p>&#8220;As soon as a puppet speaks, it is cultured, it has a past &#8211; it is not only living, it has lived&#8221;</p>
<p>&#8220;No matter how much some performers, scholars and trainers dislike puppets speaking, puppets and objects will be given and will find their voices.&#8221;
</p></blockquote>
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